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Build a Real-World Project Using JavaScript

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Curriculum For This Course

  • 1. Section Intro 49s
  • 2. Introduction to JavaScript 4m 7s
  • 3. Getting Started with JavaScript 4m 24s
  • 4. Variables and Data Types 8m 43s
  • 5. Variable Mutation and Type Coercion 15m 13s
  • 6. Operators 13m 57s
  • 7. If / else Statements 8m 56s
  • 8. Boolean Logic and Switch Statements 15m 48s
  • 9. Coding Challenge 1 1m 39s
  • 10. Coding Challenge 1: Solution 13m 51s
  • 11. Functions 15m 31s
  • 12. Statements and Expressions 2m 44s
  • 13. Arrays 11m 10s
  • 14. Objects and Properties 9m
  • 15. Objects and Methods 14m 55s
  • 16. Loops and Iteration 19m 6s
  • 17. Coding Challenge 2 2m 52s
  • 18. Coding Challenge 2: Solution 13m 7s
  • 19. Important Note: ES5, ES6 / ES2015 and ES2016 4m 47s
  • 1. Section Intro 1m 7s
  • 2. How Our Code Is Executed: JavaScript Parsers and Engines 2m 33s
  • 3. Execution Contexts and the Execution Stack 5m 38s
  • 4. Execution Contexts in Detail: Creation and Execution Phases and Hoisting 4m 5s
  • 5. Hoisting in Practice 12m 6s
  • 6. Scoping and the Scope Chain 12m 44s
  • 7. The 'this' Keyword 1m 38s
  • 8. The 'this' Keyword in Practice 11m 11s
  • 1. Section Intro 40s
  • 2. The DOM and DOM Manipulation 1m 47s
  • 3. 5-Minute HTML and CSS Crash Course 5m 6s
  • 4. Project Setup and Details 4m 8s
  • 5. First DOM Access and Manipulation 19m 33s
  • 6. Events and Event Handling: Rolling the Dice 17m 17s
  • 7. Updating Scores and Changing the Active Player 13m 54s
  • 8. Implementing Our 'Hold' Function and the DRY Principle 17m 11s
  • 9. Creating a Game Initialization Function 11m 10s
  • 10. Finishing Touches: State Variables 7m 30s
  • 11. Coding Challenge 3 2m 12s
  • 12. Coding Challenge 3: Solution, Part 1 6m 3s
  • 13. Coding Challenge 3: Solution, Part 2 8m 51s
  • 14. Coding Challenge 3: Solution, Part 3 6m 56s
  • 1. Section Intro 1m 2s
  • 2. Everything Is an Object: Inheritance and the Prototype Chain 9m 45s
  • 3. Creating Objects: Function Constructors 14m 6s
  • 4. The Prototype Chain in the Console 8m 19s
  • 5. Creating Objects: Object.create 6m 26s
  • 6. Primitives vs 8m 11s
  • 7. First Class Functions: Passing Functions as Arguments 14m 44s
  • 8. First Class Functions: Functions Returning Functions 8m 27s
  • 9. Immediately Invoked Function Expressions (IIFE) 6m 19s
  • 10. Closures 16m 24s
  • 11. Bind, Call and Apply 16m 44s
  • 12. Coding Challenge 4 6m 49s
  • 13. Coding Challenge 4: Solution, Part 1 17m 47s
  • 14. Coding Challenge 4: Solution, Part 2 15m 46s
  • 1. Section Intro 1m 11s
  • 2. Project Setup and Details 4m 26s
  • 3. Project Planning and Architecture: Step 1 5m 17s
  • 4. Implementing the Module Pattern 17m 12s
  • 5. Setting up the First Event Listeners 15m 43s
  • 6. Reading Input Data 16m 10s
  • 7. Creating an Initialization Function 5m 9s
  • 8. Creating Income and Expense Function Constructors 9m 21s
  • 9. Adding a New Item to Our Budget Controller 18m 2s
  • 10. Adding a New Item to the UI 19m 28s
  • 11. Clearing Our Input Fields 11m 23s
  • 12. Updating the Budget: Controller 10m 54s
  • 13. Updating the Budget: Budget Controller 20m 38s
  • 14. Updating the Budget: UI Controller 11m 41s
  • 15. Project Planning and Architecture: Step 2 2m 16s
  • 16. Event Delegation 3m 36s
  • 17. Setting up the Delete Event Listener Using Event Delegation 19m 13s
  • 18. Deleting an Item from Our Budget Controller 17m 9s
  • 19. Deleting an Item from the UI 7m 51s
  • 20. Project Planning and Architecture: Step 3 1m 46s
  • 21. Updating the Percentages: Controller 3m 37s
  • 22. Updating the Percentages: Budget Controller 14m 21s
  • 23. Updating the Percentages: UI Controller 11m 49s
  • 24. Formatting Our Budget Numbers: String Manipulation 19m
  • 25. Displaying the Current Month and Year 6m 48s
  • 26. Finishing Touches: Improving the UX 10m 17s
  • 27. We’ve Made It! Final Considerations 1m 10s
  • 1. What's new in ES6 / ES2015 4m 43s
  • 2. Variable Declarations with let and const 16m 17s
  • 3. Blocks and IIFEs 3m 38s
  • 4. Strings in ES6 / ES2015 10m 2s
  • 5. Arrow Functions: Basics 8m 4s
  • 6. Arrow Functions: Lexical 'this' Keyword 19m 11s
  • 7. Destructuring 7m 51s
  • 8. Arrays in ES6 / ES2015 17m 19s
  • 9. The Spread Operator 9m 56s
  • 10. Rest Parameters 13m 23s
  • 11. Default Parameters 7m 48s
  • 12. Maps 19m 53s
  • 13. Classes 9m 47s
  • 14. Classes with Subclasses 15m 47s
  • 15. Coding Challenge 5 2m 46s
  • 16. Coding Challenge 5: Solution 30m 58s
  • 17. How to use ES2015 / ES6 Today! 14m 9s
  • 1. Where to Go from Here 1m 45s

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