GPP-256: Unity Certified Expert - Gameplay Programmer
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121 Lectures
9m 20s
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Curriculum For This Course
- 1. Installing and Setting Up Unity 6m
- 1. Build A Complete 2D Shooting Game With Unity in 1 Hour 1h 6m 4s
- 1. Let's Get Started With C# in Unity 12m 28s
- 2. How a C# Script is Structured in Unity 9m 22s
- 3. Understanding Event Functions in Unity C# 8m 32s
- 4. Working With Variables in C# 9m 16s
- 5. Public and Private Variables in C# 5m 53s
- 6. Complete Guide To Update Function in Unity 8m 40s
- 7. Basics of Functions in C# & Unity 8m 34s
- 8. Returning Values and Passing Parameters to Functions 16m 9s
- 9. Checking Conditions with If Else in C# 17m 30s
- 10. Various Conditions and Equality Checking 4m 35s
- 11. Boolean Variables in C# 11m 24s
- 12. Introduction to Arrays in C# & Unity 16m 19s
- 13. Diving Deep into Arrays in Unity 16m 22s
- 14. For Loops in C# Complete Explanation 11m 58s
- 15. Working with While Loops in C# 11m 16s
- 16. How To Work With foreach Loops in C# 9m 31s
- 17. Check Conditions Using Switch Case in C# 9m 21s
- 1. Setting Up The Game 15m 40s
- 2. Setting Up The Player 8m 19s
- 3. Creating Player Movement 18m 27s
- 4. Restricting Player Movement 6m 59s
- 5. Setting Up The Enemy Spikes 11m 31s
- 6. Spawning The Enemies 6m 19s
- 7. Spawning Enemies from Random Position 9m 14s
- 8. Repeatedly Spawning Enemies 8m 10s
- 9. Detecting Collisions With The Enemies 9m 43s
- 10. Adding Cool Trail Effects 8m 17s
- 11. Adding Dust Particle Effects 18m 20s
- 12. Checking For GameOver 10m 50s
- 13. Keeping Score 6m 5s
- 14. Displaying Score on Screen 11m 57s
- 15. Creating The GameOver Panel 11m 42s
- 16. Creating A Restart Button 12m 26s
- 17. Designing The Main Menu 11m 4s
- 18. Creating Cool Looking Main Menu Animations 10m 55s
- 19. Creating Game Over Panel Animations 6m 7s
- 1. Lets Import The Assets and Start Building Santa Run Game 6m 2s
- 2. Setting Up The Game Background 12m
- 3. Creating Background Scrolling and The Illusion of Movement 12m 43s
- 4. Creating and Moving The Grounds 9m 28s
- 5. Setting Up The Player Character 13m 11s
- 6. Lets Make The Player Jump 9m 53s
- 7. Fixing Player Jump with Ground Check 8m 19s
- 8. Adding The Jump Animation 14m 20s
- 9. Setting Up The Obstacles in The Game 11m 48s
- 10. Adding Movements To The Obstacles 9m 54s
- 11. Spawning The Obstacles 16m 19s
- 12. Random Obstacle Spawning 8m 39s
- 13. Spawning Obstacles with Random Delay 4m 55s
- 14. Destroying Obstacles On Collision 6m 10s
- 15. Creating Player Death Animation 5m 51s
- 16. Stop Spawning The Obstacles 8m 45s
- 17. Stop Background Scrolling 9m 4s
- 18. Creating Game Over Panel 11m 8s
- 19. Adding Functionalities To GameOver Menu Buttons 8m 59s
- 20. Designing The Main Menu 7m 13s
- 21. Adding Functionalities To The Main Menu 5m 23s
- 22. Creating Menu Screen Animations 9m 47s
- 23. Creating Snow Falling Effect 13m 24s
- 24. Counting and Displaying The Score 12m 14s
- 1. Lets Setup The Sprites For Using In The Game 15m 50s
- 2. Creating The Candies 8m 38s
- 3. Coding Player Controller and Controlling The Player 10m 31s
- 4. Adding Some Restrictions To Player Movement 6m 4s
- 5. Checking If Player Eats Candy 8m 9s
- 6. Removing Candies When Out Of Screen 4m 31s
- 7. Spawning Random Candy 11m 15s
- 8. Spawning Candy at Random Position 5m 26s
- 9. Spawning Candies Repeatedly 9m 8s
- 10. Checking For Score 5m 25s
- 11. Displaying Score On Screen 11m 14s
- 12. Creating A Lives Counter To Keep Track of Lives 4m 26s
- 13. Showing Available Lives UI 10m 44s
- 14. Stopping Candy Spawning On GameOver 5m 24s
- 15. Creating Game Over Panel 13m
- 16. Creating A Main Menu 13m 53s
- 17. Writing Code for The Game Over Menu 4m 48s
- 18. Animating The Game Over Panel 7m 53s
- 1. Gettting Started and Setting Up 12m 34s
- 2. Writing First Code and Controlling the Player 13m 50s
- 3. Moving After First Touch 6m 45s
- 4. Fall Checking With Raycasting 13m 7s
- 5. Smooth Camera Follow 16m 37s
- 6. Platforms falling 20m 28s
- 7. Platforms Spawning 13m 10s
- 8. Random Spawning 9m 14s
- 9. Some Small Fixes 4m 9s
- 10. Creating Collectibles 13m
- 11. Destroying On Collision 5m 26s
- 12. Adding Particle Effects 10m 40s
- 13. Creating Text Animations 17m 42s
- 14. More Animations 17m 16s
- 15. Creating GameOver Menu 11m 4s
- 16. Coding The UIManager 13m 6s
- 17. Keeping Score and Highscore 11m 46s
- 18. Creating The GameManager 6m 51s
- 19. Finishing The Game 18m 5s
- 20. Publishing The Game 6m 44s
- 1. Creating and Publishing An Android Game With Unity ( 2018 ) 36m 19s
- 2. Setting Up Unity for Android Game development ( 2017 ) 42m 46s
- 3. Detecting Touch Inputs 20m 8s
- 4. Raycasting and Destroying Objects on Touch 22m 52s
- 5. Detecting Accelerometer Inputs - Part 1 1m 31s
- 6. Detecting Accelerometer Inputs - Part 2 20m 28s
- 7. Swipe Detection 27m 32s
- 8. Creating Screen Resolution Independent UI 15m 31s
- 9. Touch Joystick Input Controller 31m 31s
- 1. The Need of Version Control 15m 18s
- 2. Creating First Repository 12m 43s
- 3. Practical Example With A Real Project 13m 50s
- 4. Creating Branches 7m 53s
- 5. Pushing Local Repository to Remote 5m 34s
- 1. Getting Started With Navigation Mesh 22m 37s
- 2. Agent Moving and Avoiding Obstacles 14m 48s
- 3. Understanding Navmesh Agent 9m 30s
- 4. Moving On Ramp and Narrow Places 10m 49s
- 5. Intelligent Agent Moving Upstairs 6m 18s
- 6. Intelligent Agent Jumping With Off Mesh 7m 28s
- 7. Manually Creating Off Mesh Links 9m 13s
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